zafena development

February 25, 2012

I have created a Twitter stream where I track my current progress on getting desktop OpenJDK applications running faster on ARM by taking advantage of the OpenGL ES, possibly in combination with the lima driver, and OpenVG hardware acceleration.

OpenJDK  currently fallback to used CPU bound software rendering to draw most of Java2D and 3D application on ARM.

I decided to look into it and noticed that OpenJDK internally currently only support fast hardware acceleration on GNU/Linux systems by using the standard libGL OpenGL library, this libGL library do not support the latest ARM system on a chip GPU designs instead it allways fallback to use the uttelry slow Mesa software rasterizer. In order to get things fast OpenJDK need to take controll of the ARM GPU's using the libEGL and libGLES* OpenGL ES library drivers.

You can get OpenJDK running 2x faster today by simply setting:


This will enable the xrender pipeline made by Clemens, its compiled in most OpenJDK builds and are simply waiting for you to switch it on to test it, its not as fast as the libEGL drivers but its faster than the pure software rendered X11 pipeline. :)

I expect to get OpenJDK running butter smooth when proper hardware acceleration using JogAmp or LWJGL are in place, both of these API have recently added OpenGL ES support in the latest releases. A promising candidate to make it happen are to combine the JogAmp JOGL OpenGL ES bindings with Brandon Borkholder's GLG2D.!/xranby -Tweeets for you!

1 Comment »

  1. Kudos from Buenos Aires and keep up the good work.

    There´s a need for a central repository of information and work sharing for those of us interested in OpenJDK Java on ARM embedded systems.

    Thanks for sharing this!

    Comment by Fernando Cassia — March 30, 2012 @ 05:54

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